March 1, 2024

MediaBizNet

Complete Australian News World

The New Prince Of Persia has a wild NPC, Oopsie

The New Prince Of Persia has a wild NPC, Oopsie

Comments for Prince of Persia: The Lost Crown It appears ahead of the game's official launch on January 18. And after 14 hours of work, I can tell you it's great, as evidenced by the countless positive results on game collectors. Metacritic And opencritic. But during the previews something puzzling was revealed: one of the NPCs in the 2.5D side-scrolling Metroidvania was voiced by text-to-speech software, a feature Ubisoft said was implemented as a placeholder and will be replaced in the next update anytime late January. or early february, according to IGN.

Read more: new Prince of Persia It will be 60fps (or more) on all platforms, even Switch
pre order Prince of Persia: The Lost Crown: Amazon | Best buy

IGN Senior correspondent Rebecca Valentine, in talking to other people who have early copies of The lost crown, revealing a secondary character who doesn't look quite human. As you make your way through the game, you can unlock Wak Wak Trees, golden saplings that replenish your health and flasks. These trees sometimes contain spirits that will sometimes help you on your journey. Kalux is one of them, and they help light the way to the dark catacombs. This NPC doesn't have many voice lines, but when he speaks, he does so in a choppy, choppy manner. The character looks like a robot doing its best human impression, which is kind of accurate, because according to IGNthe eight lines of Calox are recorded across Free text-to-speech (TTS) software. This is available online.

READ  Splatoon 3 Devs blew the "new and different" gameplay into their Wave 2 DLC

Valentine discovered this after noticing the strange way the Calox spoke, and the lack of a name associated with them The lost crowncredits, IGN I reached out to Side UK, the production studio credited with the game's voiceover. The team there didn't have answers, but Ubisoft did.

“During the game development process, some teams use multiple placeholders, including… [TTS] A company spokesperson said: “Voice-over until the final dubbing is delivered.” “The English version of these eight lines of text for this character was not implemented correctly but will be replaced and updated with the next patch. Prince of Persia: The Lost Crown The entire voiceover is in English, French, Spanish, German and Persian for a total of over 12,000 lines. It is also translated into Italian, Brazilian Portuguese, Chinese, Korean, Russian, Arabic, Polish and Japanese.

I've had the game for about a week and can confirm this in the review guide he sent me; The lost crown It contains a day one patch that balances some boss fights and enemy encounters, improves the UI, updates some audio mixes, and more. Ubisoft told the gaming publication that these eight lines will be replaced with real-life human voiceover in an update currently planned for either late January or early February.

Kotaku I've reached out to Ubisoft for further clarification.

Read more: Prince of Persia: The Lost Crown Fixing the worst thing about Metroidvanias

Placeholder votes aside, Prince of Persia: The Lost Crown It is an excellent Metroidvania game It offers the single greatest innovation the genre has ever seen In another time. I enjoyed the game, so stay tuned for my review next week.

READ  iPad Prime Day deal blog: Cheapest prices on Apple tablets